There is going to come a time for you in this industry where you are going to have an opportunity to step on someone else to get ahead.
Sounds like a good idea right? Well you want to get ahead right? So this must be the best and only way to do it right? Nope, it's definitely not and let me tell you why.
This is both a large and small industry. Large in the sense that it's booming and small in the sense that everyone knows, or knows someone who knows, everyone. If you go burning bridges and pissing people off, you are going to quickly become known as a bad egg.
I never really believed my instructors when I was in school, but it's true. A large part of this industry is who you know and how you know them. The only reason I was lucky enough to get the job I have now was through exactly this circumstance. Someone I worked with who thought well of me, recommended me for a position she had to turn down because she was already employed. When I found out what had happened I messaged her right away to let her know how much I appreciated her putting my name forward.
Treat people well. This goes back to one of my earlier posts, but it is so darn true. Be the kind of person you would want to work with. Don't be a drama magnet or a troublemaker. People talk. Though it hasn't happened to me, that I am aware of, I do know of (through friends) situations where someone had applied for a job and was not contacted because someone already at the studio knew them and did not recommend them.
So take a second to evaluate yourself. It can be hard when there are people who will do whatever they can to push you down, but you need to stay true to yourself. You need to be able to look at yourself in the mirror and be happy with the person looking back at you.
Shorter post today, but just something important I like to remind people of. This is applicable so much more than just the animation/gaming industry.
See you next post!
Hi! My name is Courtney and I am currently working as a character designer in the animation industry!
Artwork and Content is © Courtney Pearson 2016